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><channel><title>American Peyote &#187; Photoshop</title> <atom:link href="http://blog.americanpeyote.com/tag/photoshop/feed/" rel="self" type="application/rss+xml" /><link>http://blog.americanpeyote.com</link> <description>Photographer, director, thinker near Zurich Winterthur Switzerland</description> <lastBuildDate>Mon, 30 Jan 2012 12:12:53 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Dynamic Color Portrait Photoshop Tutorial</title><link>http://blog.americanpeyote.com/2011/08/28/dynamic-color-portrait-photoshop-tutorial/</link> <comments>http://blog.americanpeyote.com/2011/08/28/dynamic-color-portrait-photoshop-tutorial/#comments</comments> <pubDate>Sun, 28 Aug 2011 20:17:05 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Concept-Photo]]></category> <category><![CDATA[Photography]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[portrait]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=2856</guid> <description><![CDATA[Here I present a workflow for creating a dynamic image using layers in Photoshop. Why? Well, because I like to share and because I got some requests on my Google+ album asking how it is done. To illustrate the process, I&#8217;ll use a set of images I created for Scaramanga Bags, a cool company in [...]]]></description> <content:encoded><![CDATA[<p><p
style="text-align: justify;"><a
href="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/DSC07600-Edit.jpg"><img
class="alignleft size-medium wp-image-2622" title="Scaramanga Large Flight Bag" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/DSC07600-Edit-300x227.jpg" alt="" width="300" height="227" /></a>Here I present a workflow for creating a dynamic image using layers in Photoshop. Why? Well, because I like to share and because I got some requests on my <a
href="https://plus.google.com/photos/111565403533690500413/albums/5627833554547763633">Google+ album</a> asking how it is done. To illustrate the process, I&#8217;ll use a set of images I created for <a
href="http://www.scaramangashop.co.uk/">Scaramanga Bags</a>, a cool company in the UK that sells vintage leather bags and other things like journals and vintage suitcases and trunks (see the <a
href="http://blog.americanpeyote.com/2011/06/07/scaramanga-large-flight-bag-concept-images/">Scaramanga Concept Images here</a>). On their website Scaramanga already has nice urban portraits with their bags, so I wanted to go in a different direction. I wanted to create portraits that convey a feeling of abstract motion. Something to invoke a feeling of movement and action. I love photography and painting. I began with photography looking for image perfection, and then moved to painting after developing a color palette in Photoshop. I like to light an image in layers, and in Photoshop I layer colors and backgrounds to add a sense of visual movement to an image. I look at a scene, put on a pair of rose-colored glasses, and I have a layered image (because at the base, this is all Photoshop does). When you can do this in your mind you then just need to translate that to something other people can see, and for that we have Photoshop. The aim of this article is to show you how to combine images together to create unique, balanced color combinations, which add a desired character to the original image.</p></p><p><h1 style="text-align: justify;">The Basic Recipe</h1><br
/><p
style="text-align: justify;">I generally apply this concept to portraits, where I want to add a certain character which complements the person photographed. First, begin by realizing that the person is a person, not simply a subject (<a
href="http://blog.americanpeyote.com/2010/07/29/a-person-is-not-a-subject/">A Person is not a Subject</a>) for academic study. I start out with a base portrait image, generally shot in a studio environment with a two or three light setup using softboxes and maybe a beauty dish. Why? Because we need a decent (well exposed) portrait to start with. It should be something that speaks to you and has the look and pose you want. The layers in Photoshop are just there to modify the intention of the original image (otherwise just go ahead and create an image from scratch and render it in 3D).</p><br
/><p
style="text-align: justify;">I always start with a well-exposed base image that defines the main textures, tones, and colors of the person. In the Scaramanga Flight Bag images I used a Sony <span
class="caps">A900</span> and Elinchrom lights with a CreativeLight softbox. You don&#8217;t need an expensive camera and equipment, but you do need to know that a properly focused image with proper exposure will give you the largest amount of information to work with. If your initial image has high contrast or deep and dark shadows, then you just need to know that you can&#8217;t modify those areas of the image very much, and they will not blend so well when we layer a new image on top of it, since the very dark areas contain very little color to modify. So, let&#8217;s start from the base image.</p></p><p><h1 style="text-align: justify;"><a
href="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Base_Image.jpg"><img
class="alignleft size-medium wp-image-2858" title="Base_Image" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Base_Image-300x199.jpg" alt="" width="300" height="199" /></a>The Base Image</h1><br
/><p
style="text-align: justify;">In reality we&#8217;re mixing static image layers one on top of the other. In my mind I&#8217;m painting on layers of color movement to complement a portrait. I began with images produced in my apartment studio, and posed in such a way as to communicate the idea of running or of standing still, with motion in the background. This is my base, a strong pose which will be modified (enhanced) by a new layered color environment. For more info on creating a dramatic pose portrait check out my post on this subject (Urban Ninja &#8211; <a
href="http://blog.americanpeyote.com/2009/05/17/urban-ninja-dramatic-pose-tutorial/">Dramatic Pose Tutorial</a>). In short, I take my inspiration for poses like this from comics and graphic novels such as Conan the Barbarian, 300 and Watchmen.</p><br
/><p
style="text-align: justify;">After importing the images into Lightroom I chose the best and then increased the Fill Light to reduce the contrast in the image, and then exported to Photoshop for layering work. When exporting from Lightroom I don&#8217;t want deep and dark shadows, but rather a lot of information to work with and which will respond well to layering. Once in Photoshop I will often start by adding a Black and White and High Pass layers to the base image (although I didn&#8217;t need to do that for this image set). I first copy the original layer, add a High Pass filter, and set the blending on that layer to Soft Light. This has the same effect as increasing Clarity in Adobe Lightroom, but in a more controlled way. I reduce the Fill value on this layer so that everything blends well together and the image doesn&#8217;t look gaudy or like it was just run through an actions industrial meat grinder. I will often also create a Black and White adjustment layer, and then set the blending to Multiply. You can then adjust the values for reds and greens and blues. This desaturates the color while intensifying the shadows of your base image. It can darken the image a lot, but the goal here is to modify the tones of different parts of the image (such as skin tones). Again, I will often reduce the Fill of this layer so as not to totally kill the base colors.</p></p><p><h1 style="text-align: justify;"><a
href="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Layer_1.jpg"><img
class="alignright size-medium wp-image-2859" title="Layer_1" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Layer_1-300x199.jpg" alt="" width="300" height="199" /></a>Choose Layers</h1><br
/><p
style="text-align: justify;">I always start from the base portrait and then choose layers on the fly. For the Scaramanga images I wanted a lot of bright colors with movement. So, I opened up Adobe Bridge and looked for long-exposure night scenes with lots of color and light streaks. To achieve this abstract motion goal, I picked a few images that I had shot in New Orleans, Zurich and Berlin. The key here was to have images with long light streaks and pockets of intense color, which would blend in with the form of the person in the Scaramanga portraits. By blending well I mean that the lines of the night scenes would coincide with the lines of the runner (think of drawing lines over his body and comparing it to the flow of the layer images &#8211; check out my Dynamic Pose Tutorial for clarification). There&#8217;s no formula here, you just need to pick images that work well together. Aside from light streaks, these images also have very interesting pockets of color, and also recognizable object elements such as a tram or street scene, which then defines the background environment of the final image. The night images from Zurich give the feeling of running through a city of lights, while the one of Bourbon St. gives the idea of a person standing still while the environment is exploding in color around him. Now that I have chosen the layer images, I just need to blend everything together.</p></p><p><h1 style="text-align: justify;"><a
href="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Layers_Runner_Image.jpg"><img
class="alignleft size-medium wp-image-2863" title="Layers_Runner_Image" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Layers_Runner_Image-143x300.jpg" alt="" width="143" height="300" /></a><a
href="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Layers_BourbonSt_Image.jpg"><img
class="alignleft size-medium wp-image-2862" title="Layers_BourbonSt_Image" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Layers_BourbonSt_Image-139x300.jpg" alt="" width="139" height="300" /></a>Blending Layers</h1><br
/><p
style="text-align: justify;">After picking the layer images in Adobe Bridge I opened them in Photoshop, and automatically set the blending mode to Overlay. This allowed me to preview how the different light and color elements of the layers would work together, and how the flow of the lines of the layers would mix with the base portrait. At this point, the image just looks like a couple of images stacked on top of one another, and that lazy sort of image production just doesn&#8217;t do it for me. To properly blend the images you need to play around with the blending modes, like Overlay, Softlight, etc. and also change the Fill and begin masking individual areas with a paint brush or gradients. To mask a layer by painting simply select the layer and then choose the layer mask icon. When you now paint with black, the layer will be masked (or hidden). You can change the Opacity of the brush to mask the layer gradually with each new brush stroke (the recommended method). When masking in this way I usually use a brush Opacity between 3-20 with a soft brush. This is where I act more like a painter than a photographer, masking and blending the layers uniquely together. I rarely use the entire layer image. Often I use a gradient to mask out half of it, and also paint away most of the layer over the person. I will also add full Color Fill layers (usually set to Overlay blending) to tweak the overall color. Eventually, the final image will then start to come out. To illustrate this process, you find here the secret goldmine of any Photoshop artist, the screenshots of my Layers window on my two favorite images from this set, the Runner and Bourbon St. You can clearly see how the different layers were masked, and what the original layer images looked like before blending.</p></p><p><h1 style="text-align: justify;">That&#8217;s All</h1><br
/><p
style="text-align: justify;">If this sounds complicated don&#8217;t be deterred. Essentially all I do here is to mask out the parts of the individual layers which don&#8217;t flow well together, and in the end I have an image with all the flow and color vibrancy I desire. The main idea is that the character of the layers complements the base portrait. I save the image and open it up in Lightroom. From Lightroom I play with the colors further, adjust shadow and highlight colors, Vibrance, Clarity, etc. until the final color tones are correct and then I export.</p><br
/><p
style="text-align: justify;">For more info on layers and portraits, check out my <a
href="http://vimeo.com/18398161">Hyper-Realistic Portrait Photoshop Tutorial</a>. This covers the main topics I addressed in this post, but you get to see a screen cast of the whole process.</p><br
/><p
style="text-align: center;"><p><a
href="http://blog.americanpeyote.com/2011/08/28/dynamic-color-portrait-photoshop-tutorial/"><em>Click here to view the embedded video.</em></a></p></p></p><div
class="shr-publisher-2856"></div>]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2011/08/28/dynamic-color-portrait-photoshop-tutorial/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Urban Ninja &#8211; Photo to Concept Video Tutorial</title><link>http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/</link> <comments>http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/#comments</comments> <pubDate>Fri, 19 Jun 2009 12:03:23 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Urban Ninja]]></category> <category><![CDATA[Concept to Photo]]></category> <category><![CDATA[Ninja]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=1138</guid> <description><![CDATA[Fooling around with video presentations is a fun way to waste a few nights. This one focuses on lighting, posing, and post-processing of my Urban Ninja photo concept. Aside from the concept and posing, which I discussed previously, this video includes a screencast of the post-processing. The post-processing for the Urban Ninja images was done [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.flickr.com/photos/americanpeyote/3639602890/"><img
class="aligncenter size-full wp-image-1165" title="Urban_Ninja_IV" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/Urban_Ninja_IV.jpg" alt="Urban_Ninja_IV" width="550" /></a><br
/><p
style="text-align: justify;">Fooling around with video presentations is a fun way to waste a few nights.  This one focuses on lighting, posing, and post-processing of my <a
href="http://blog.americanpeyote.com/category/photography/concept-photo/urban-ninja/">Urban Ninja</a> photo concept.  Aside from the concept and posing, which I discussed previously, this video includes a screencast of the post-processing.</p><br
/><p
style="text-align: justify;">The post-processing for the Urban Ninja images was done in Adobe Lightroom and Photoshop <span
class="caps">CS3</span>. The processing was designed to define and enhance shadow areas of the arms and hands, while the pose of the image is the main element. The face falls off into blackness and shadows, so that the form of the Ninja is focused on by the viewer.  Grunge layering techniques were used to add the dark-gritiness I seem to like.  Two concrete layers were used here, one I shot in Wintethur, Switzerland, and the second came with the Joey L Photoshop Tutorial <span
class="caps">DVD</span>.  I blended the concrete layers using overlay or softlight, and a few curves and levels adjustment layers were included to better define the shadows.  A final color layer was used to give the final color-cast and define the overall image feel. Anyways, to see the full process just check out the video below.</p><br
/><p
style="text-align: center;"><p><a
href="http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/"><em>Click here to view the embedded video.</em></a></p></p><br
/><p
style="text-align: justify;">I used black+white adjustment layers to control the shadow depth. With his technique you create a B+W layer, then blend it using Luminosity or, as I prefer Multiply.  This darkens the shadows and since it&#8217;s a black and white layer, you can go in and adjust the amount of red, green, blue, etc. which is being defined in that layer.  This technique can be used in many images so long as you don&#8217;t abuse it. In addition to portraits I like to use it for landscape images with a deep blue sky and a collection of clouds.  This image below from the Swiss National Park was shot on film with my <a
href="http://blog.americanpeyote.com/category/cameras/fuji-ga/">Fuji <span
class="caps">GA645</span></a>, scanned with a Nikon LS-9000 scanner, then worked on in Photoshop, with a B+W layer used to control shadow texture.</p><br
/><p
style="text-align: center;"><a
href="http://www.flickr.com/photos/americanpeyote/3556799212/"><img
class="aligncenter" src="http://farm4.static.flickr.com/3664/3556799212_57f6033c09.jpg" alt="" width="500" height="378" /></a></p></p><div
class="shr-publisher-1138"></div>]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Urban Ninja &#8211; Concept to Photo</title><link>http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/</link> <comments>http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/#comments</comments> <pubDate>Thu, 26 Feb 2009 22:22:55 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Urban Ninja]]></category> <category><![CDATA[Concept_to_Photo]]></category> <category><![CDATA[Ninja]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=856</guid> <description><![CDATA[I can't really say why I designed an Urban Ninja image concept. Partially it's because I'm enthralled with the new Watchmen movie, partially it's because I watched Akira Kurosawa's movie Ran, and finally because I happen to have a Katana sitting on a shelf in my apartment. So how was the Urban Ninja image designed and executed? Well, lets look at the various elements, Pose, Wardrobe, Lighting Design, Processing. The pose was the primary reason for this image, and the driving force being it's creation.]]></description> <content:encoded><![CDATA[<p><p
style="text-align: justify;"><img
class="alignleft size-medium wp-image-857" title="urban_ninja-2" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/urban_ninja-2-300x211.jpg" alt="urban_ninja-2" width="300" height="211" />I was on a train heading back from Zurich and I had an image in my head, so I sketched it out and the next night setup some lights to create a few concept images of the Urban Ninja.  This set of images is probably one of my more thought-out to date.  The image is meant to be dark, with the main action elements distinct, this includes the pose, lighting, and post-processing.  I can&#8217;t really say why I designed an Urban Ninja image concept.  Partially it&#8217;s because I&#8217;m enthralled with the new Watchmen movie, partially it&#8217;s because I watched Akira Kurosawa&#8217;s movie Ran, and finally because I happen to have a Katana sitting on a shelf in my apartment.  So how was the Urban Ninja image designed and executed?  Well, lets look at the various elements, Pose, Wardrobe, Lighting Design, Processing.</p><br
/><p
style="text-align: center;"><a
href="http://www.flickr.com/photos/americanpeyote/3307085661/"><img
class="aligncenter size-full wp-image-859" title="urban_ninja" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/urban_ninja.jpg" alt="urban_ninja" width="500" /></a></p><br
/><p
style="text-align: justify;"><strong>Pose</strong></p><br
/><p
style="text-align: justify;">The pose was the primary reason for this image, and the driving force being it&#8217;s creation.  I have a book somewhere in Michigan that I used to learn about drawing comics from.  It was called something like, &#8220;The Marvel Way&#8221; it basically describes how characters are portrayed in the Marvel Universe.  The main idea is that you draw characters at the height of anticipation or the climax of action.  So you draw Spiderman in a crouched position before his energy explodes and he leaps off of the roof of a building, or you draw Batman with his fist connecting to the jawbone of some villain, but never portray the in between action, where people are just standing around looking normal.  So, here our Urban Ninja is in full crouch, poised for action.  The leg and sword extend and there&#8217;s a sense that there&#8217;s something just out of the frame.  This is accomplished due to the lines of the body, leading the eye of the viewer.  The line of the body leads you into it.  The Katana is drawn and ready for blood.  The scabbard is in a defensive position to extend the line of the right arm.  All these elements are key to the visual impact of the image.</p><br
/><p
style="text-align: justify;">Further reading: <a
href="http://blog.americanpeyote.com/2009/05/17/urban-ninja-dramatic-pose-tutorial/">Urban Ninja &#8211; Dramatic Pose Tutorial</a></p><br
/><p
style="text-align: justify;"><strong>Samurai Sword</strong></p><br
/><p
style="text-align: justify;">The Katana is meant to be an extension of the warrior&#8217;s body, the curvature of the blade mimics the swoop and fluid moments of the body when it&#8217;s in motion, and this a key element in the pose.  Symmetry between the leg and sword contrasts with the defensive crouch of the Ninja, using the scabbard in a defensive position forms a perpendicular line to the sword arm.  These all lead the eye of the viewer.</p><br
/><p
style="text-align: justify;"><strong>Face Design</strong></p><br
/><p
style="text-align: justify;">The face of the Ninja is totally covered in a mask I got the last time I drove go-carts at Block in Winterthur.  The idea is to hide the face, while retaining the features of the face.  The goggles are over-sized and remind me of Snake Eyes from G.I.Joe.  The mask and goggles are essential to remove the sense of identity and humanity from the Ninja and focus on the pose.  The hands were left bare to represent the philosophy that while we can hide our faces and identities in life, we conduct our lives with our own two hands, and there is nothing to hide behind when we have to answer for our deeds.</p><br
/><p
style="text-align: justify;"><strong>Wardrobe</strong></p><br
/><p
style="text-align: justify;">Lighting is easy, but to have a cool image you need detail that people will find interesting.  In this case, I just wanted to find it interesting for myself, thinking that others might as well.  The trench coat and pants are from We, chosen for their close fit and reflective (but not gaudy) texture, which I knew would mix well with the hard lighting design I had in my mind.  The Purple Doc Marten combat boots were chosen as the base of the image, the elements which connect the Ninja to the environment.  Their size and hard lines complete the line of the legs and also work well with hard lighting.  The T-shirt is from a Dandy Warhols concert in Zurich.  I used it because the design is just sort of astronaut-cool and cuts down on the seriousness of the image.  You just can&#8217;t take yourself too seriously when you&#8217;re posing for a self-portrait with a Katana in one hand and wearing black ski goggles.</p><br
/><p
style="text-align: center;"><img
class="aligncenter size-full wp-image-860" title="urban_ninja-3" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/urban_ninja-3.jpg" alt="urban_ninja-3" width="500" /></p><br
/><p
style="text-align: justify;"><strong>Lighting Design</strong></p><br
/><p
style="text-align: justify;">The main driving force in the lighting design was to create some hard shadows and give definition to the Ninja which would hold up well during the post-processing in Adobe Lightroom and Photoshop.  Hard light and a bit of soft fill was used to define the hardness of the trench coat and portray the face as melting into the night.  Three lights were used and one reflector.  The overall desire was to have hard light illuminating the Ninja, forming shadows of the night.  The main light is a Sunpak 120J placed above and slightly behind the Ninja.  I went with a 120J with a parabolic reflector because it dumps a lot of hard light, which is exactly what I wanted.  An Orbis ringflash adapter with a Sunpak 383 was positioned in front of the Ninja, filling in shadows on the front and adding definition to the features of the Ninja.  A second Sunpak 383 in an Alzo softbox filled in the front without softening the hard light from the 120J.  The ultra cheap Gadget Infinity 16 channel radio triggers were used to fire the strobes.  A Minolta 7D with 28mm lens was used, capturing the whole subject and adding a bit of wide-angle distortion which I like.</p><br
/><p
style="text-align: center;"><a
href="http://www.flickr.com/photos/americanpeyote/3312688084/"><img
class="aligncenter size-full wp-image-861" title="urban_ninja-4" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/urban_ninja-4.jpg" alt="urban_ninja-4" width="500" /></a></p><br
/><p
style="text-align: justify;"><strong>Color and Post-Processing</strong></p><br
/><p
style="text-align: justify;">A green background was used, to contrast with the black and grey color scheme of the wardrobe.  The 120J illuminated the background from the upper left, giving a sense of a moon or street light cascading down over the ninja and rendering a hard shadow on the ground below.  An orange layer was added in Photoshop to balance out the darks and work with the grunge concrete layer I used for the processing.  The post-processing design was sort of hyper-real, translating into a few layers of Levels, Highpass, Curves and Smart Sharpening.  This allowed the Ninja to have some deep shadows, and sharp definition of the body.  I use a light de-saturation layer as well to tone down the color and match the &#8220;feeling&#8221; of the color scheme with that of the concrete grunge layer.  This is better described in my <a
href="http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/">Photoshop Grunge Tutorial</a>.</p><br
/><p
style="text-align: center;"><p><a
href="http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/"><em>Click here to view the embedded video.</em></a></p></p></p><div
class="shr-publisher-856"></div>]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Random Photoshop Tutorial &#8211; Grunge Textures</title><link>http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/</link> <comments>http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/#comments</comments> <pubDate>Sun, 07 Dec 2008 20:59:45 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Grunge]]></category> <category><![CDATA[Texture]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=682</guid> <description><![CDATA[I don't know why I like the feeling of grunge textures. Maybe it's because I'm trying to re-create the feeling I get walking through Berlin or Detroit, maybe it's because I'm a cliche and am just following the crowd. Joey Lawrence uses grunge texturing techniques, and I bought the Joey L Photoshop DVD Tutorial, so obviously I'm just copying his style. Maybe, but some people say that everything is just a copy of a copy of a copy. I know this because Tyler knows this and because Fight Club is one of my favorite books/movies. What I do know is that sometimes I take a photo and it's perfectly exposed and has great shadows and yet it just doesn't have the look, the texture that I want the image to have, so I have to go about adding such elements in Photoshop.]]></description> <content:encoded><![CDATA[<p><a
href="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/sad_clown_texture.jpg"><img
class="size-medium wp-image-683" title="Sad Clown Texture" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/sad_clown_texture-300x225.jpg" alt="A Textured Sad Clown" width="250" align="left" /></a><br
/><p
style="text-align: justify;">In Photoshop a texture is just something, an overlay, an image layer, a way to add some sort of depth to the image which wasn&#8217;t there before.  There are many different reasons and motivations for using textures in Photoshop, and I&#8217;m here to quickly educate the curious reader on how to use grunge textures in Photoshop.</p><br
/><p
style="text-align: justify;"><strong>First off, why grunge?</strong></p><br
/><p
style="text-align: justify;">I don&#8217;t know why I like the feeling of grunge textures.  Maybe it&#8217;s because I&#8217;m trying to re-create the feeling I get walking through Berlin or Detroit, maybe it&#8217;s because I&#8217;m a cliche and am just following the crowd. <a
href="http://blog.americanpeyote.com/2007/10/17/joeyl-tutorial-review-behind-the-scenes/">Joey Lawrence</a> uses grunge texturing techniques, and I bought the Joey L Photoshop <span
class="caps">DVD </span>Tutorial, so obviously I&#8217;m just copying his style.  Maybe, but some people say that everything is just a copy of a copy of a copy.  I know this because Tyler knows this and because Fight Club is one of my favorite books/movies.  What I do know is that sometimes I take a photo and it&#8217;s perfectly exposed and has great shadows and yet it just doesn&#8217;t have the look, the texture that I want the image to have, so I have to go about adding such elements in Photoshop.</p><br
/><p
style="text-align: justify;"><strong>So, what&#8217;s a texture?</strong></p></p><p><p
style="text-align: justify;">A texture is a separate image which is overlayed over your original image, and through the use of different blending techniques, defines a part of the image.  Textures can be used to change the mood or intended interpretation of the original concept which was in your head when you took the photo.  If an image is nothing but a story and the photographer is just the author, then textures are just visual storytelling tools.<br
/> Where do textures come from?<br
/></p><p
style="text-align: justify;">Anywhere, any image can be used as a texture and currently I prefer to use concrete and street art textures.  I use custom images, which means that I photograph walls and doors and parts of cities which I think have an interesting texture or feeling, specifically to use as textures in Photoshop.  I generally like creating images where the original photo, and the texture images are all taken in the same location.  So if I do a portrait shoot in Winterthur, Switzerland, I will probably use textures shot in that area as well.  I like this idea because it means you&#8217;re including environmental elements of the shooting location in the processing of the image, and then the final image is a combination of the subject as well as of the environment where the original image was produced.  Once you have a image to use as a texture, how is it used in Photoshop?</p><br
/><p
style="text-align: center;"><strong><p><a
href="http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/"><em>Click here to view the embedded video.</em></a></p></strong></p><br
/><p
style="text-align: justify;"><strong><a
href="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/amber.jpg"><img
class="alignleft size-medium wp-image-688" title="Amber" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/amber-300x199.jpg" alt="" width="250" /></a>How Do You Add A Texture in Photoshop?</strong></p><br
/><p
style="text-align: justify;">If you&#8217;re visually inclined, check out the video tutorial above, which goes through how I created the Textured Sad Clown image. To add a texture to an image in Photoshop (or any other image edition program with layers) you just open the texture image and your main image, and then you copy the texture to the image to the main image.  The texture will be imported as a separate layer, and now you just need to blend the texture into the layer below it.  There are a number of different blending modes and techniques, which can be used to blend your texture into the final image.  The two main ways to blend texture into the original image are via the blending mode, and then via masking of the texture layer.  The blending mode defines how the colors, luminosity, tones, and visual parts of the texture blend into the layer below it.  So, for example, if you choose &#8220;multiply&#8221; as a blending mode, then similar tones are multiplied together, producing a darker image.  If it&#8217;s not the look you want, try another one till the image starts to look good.  What is &#8220;good?&#8221;  Good is whatever you think it is.  There&#8217;s never one blending mode which works for each image and concept.  You just go through them all till you find one that you like.  Once you settle on a blending mode, you&#8217;ll probably still want to modify it to bring out different aspects of the image.  This is done by masking.  Masking is a technique to mask out or hide parts of a layer.  It&#8217;s a non-destructive editing technique which is pretty essential in Photoshop.  For example, with a portrait, you probably don&#8217;t want the texture layer to block out or dramatically change the face of your subject.  So after selecting the layer mask on the texture layer, I can paint over Amber&#8217;s face, so  her features aren&#8217;t hidden.  The overall opacity of the image can also be reduced to uniformly reduce the impact of the texture layer.</p><br
/><p
style="text-align: justify;"><strong>Obtaining Textures</strong></p><br
/><p
style="text-align: justify;">I&#8217;m continually adding to my texture library.  It currently includes textures from Zurich, New Orleans, Tokyo, Winterthur, anywhere that I find a cool surface to shoot.  The more textures you have, the more story telling elements you have at your disposal.  I don&#8217;t use texturing techniques on every image, sometimes I want a certain look, sometimes I don&#8217;t.  Sometimes it looks cool, sometimes it&#8217;s a cliche.  Do what feels right to you when processing in Photoshop.  If you limit yourself to a Joey L style or the Scott Kelby 7 Steps, then your images will look like those of a thousand other people.  Is that what you want?  Maybe every photo I take is just a copy of a copy of a copy.  But so far I haven&#8217;t found that to be the case.</p><br
/><p
style="text-align: justify;">If you&#8217;re interested in trying out some texturing effects in Photoshop but don&#8217;t have any images to use, and you live inside a white box without a key, or it&#8217;s cold outside and you&#8217;re not in the mood to go shooting, or you just want to get started right now this second&#8230;</p><br
/><p
style="text-align: justify;">Here is a sample of my Texture library to download and fool around with.  It includes custom images produced in the old industrial areas of Winterthur, Switzerland.  These textures are free to use for non-commercial work and for educational non-profit uses. &#160;When publishing an image, please add a credit for American Peyote, and link back to www.americanpeyote.com and please don&#8217;t hotlink to the Winterthur Textures zip file.</p><br
/><p
style="text-align: center;"><a
href="http://www.americanpeyote.com/textures/Winterthur_Textures.zip">Winterthur Textures Library</a></p><br
/><p
style="text-align: justify;">I would be interested in seeing how you use these textures, so feel free to email me samples of your creations.</p><br
/><p
style="text-align: justify;">Additional Texture Library Sites:</p><br
/><p
style="text-align: justify;"><a
href="http://veredgf.fredfarm.com/textura/index.html" target="_blank">Textura</a></p><br
/><p
style="text-align: justify;"><a
href="http://veredgf.fredfarm.com/textura/index.html" target="_blank"></a><a
href="http://www.texturewarehouse.com/gallery/" target="_blank">Texture Warehouse</a></p></p><div
class="shr-publisher-682"></div>]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/feed/</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Concept to Photo &#8211; Urban Dry Tooling Video Tutorial</title><link>http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/</link> <comments>http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/#comments</comments> <pubDate>Mon, 13 Oct 2008 19:09:09 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Urban Dry Tooling]]></category> <category><![CDATA[Concept to Photo]]></category> <category><![CDATA[Creativity]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorial]]></category> <category><![CDATA[Video]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=554</guid> <description><![CDATA[Photography and text-based web publishing are fantastic tools for communicating ideas across the world. However, they have their limitations. I think in a 3D moving picture mindset, and therefore, it made sense to start communicating using moving pictures and spoken words. Concept to Photo - Urban Dry Tooling is a video tutorial about starting with a concept, and then translating that inspiration into a final photo.]]></description> <content:encoded><![CDATA[<p><p
style="text-align: justify;"><a
href="http://www.youtube.com/watch?v=NGcBS4TajGY"><img
class="size-medium wp-image-557 alignleft" title="dry-tooling-concept-sketch1" src="http://d2riyf9w9i1hd0.cloudfront.net/wp-content/uploads/dry-tooling-concept-sketch1-300x225.jpg" alt="Concept to Photo Urban Dry Tooling" width="300" height="225" /></a>Photography and text-based web publishing are fantastic tools for communicating ideas across the world. However, they have their limitations. I think in a 3D moving picture mindset, and therefore, it made sense to start communicating using moving pictures and spoken words. Concept to Photo &#8211; Urban Dry Tooling is a video tutorial about starting with a concept, and then translating that inspiration into a final photo.</p><br
/><p
style="text-align: justify;">This isn&#8217;t a new idea, there are many photography related video tutorials on the web.  However, I rarely find one I want to watch for more than 30 seconds, because they&#8217;re either boring, or filled with the least relevant information possible.  Another problem is that in many ways the photography tutorial video genre has become a dumping ground for marketing videos from photographers trying to emulate <a
href="http://www.chasejarvis.com/" target="_blank">Chase Jarvis</a> &#8211; the famous commercial photographer from Seattle who is often credited with starting the photo-video marketing movement.  However, he&#8217;s a unique gem in the chaotic video landscape of the internet, and his videos have yet to be matched for style or content.  I&#8217;m not a photographer posting a video to show off my equipment and pretend like I have a cutting edge production studio.  I&#8217;m a guy in an apartment with an old <span
class="caps">G4 </span>Macintosh and an old&#160;Minolta 7D <span
class="caps">DSLR</span> who likes to think up concepts and express them.</p></p><p><p><a
href="http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/"><em>Click here to view the embedded video.</em></a></p><br
/><p
style="text-align: justify;">The concept behind this video is simple, compress my creative and photo production process into the upper attention span limit of an average internet video viewer.</p><br
/><p
style="text-align: justify;">This video tutorial was created to fulfill three functions: first, as an exercise for me in producing a video I would want to watch (but I&#8217;m weird so this probably doesn&#8217;t apply to the average internet viewer).  Second to help me understand my creative workflow by packaging it in a video form (teaching to others is the best way to learn).  And Third to give other photographers, creatives, and anyone else interested in a new (or old) perspective on the creative process as applied to photography.</p><br
/><p
style="text-align: justify;">Audio was recorded using my <a
href="http://blog.americanpeyote.com/2008/06/16/zoom-h4-sweet-photo-audio-fusion/">Zoom H4</a>, screen capture video was obtained using Snapz Pro X, music was obtained from <a
href="http://incompetech.com/" target="_blank">Kevin Mcleod&#8217;s</a> music collection, and the rest is just still images and titles.  Some say that soon cameras and camcorders will be one and the same, and they&#8217;re right.  But in transitioning to the video world I wanted to start simple, and that meant using primarily still images.</p><br
/><p
style="text-align: justify;"></p></p><div
class="shr-publisher-554"></div>]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> </channel> </rss>
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