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><channel><title>An American Peyote Scribble &#187; Photoshop</title> <atom:link href="http://blog.americanpeyote.com/tag/photoshop/feed/" rel="self" type="application/rss+xml" /><link>http://blog.americanpeyote.com</link> <description>American photographer, writer, thinker near Zurich Winterthur Switzerland</description> <lastBuildDate>Thu, 29 Jul 2010 12:59:44 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>Urban Ninja &#8211; Photo to Concept Video Tutorial</title><link>http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/</link> <comments>http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/#comments</comments> <pubDate>Fri, 19 Jun 2009 12:03:23 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Urban Ninja]]></category> <category><![CDATA[Video]]></category> <category><![CDATA[Concept to Photo]]></category> <category><![CDATA[Ninja]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=1138</guid> <description><![CDATA[Fooling around with video presentations is a fun way to waste a few nights. This one focuses on lighting, posing, and post-processing of my Urban Ninja photo concept. Aside from the concept and posing, which I discussed previously, this video includes a screencast of the post-processing. The post-processing for the Urban Ninja images was done [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.flickr.com/photos/americanpeyote/3639602890/"><img
class="aligncenter size-full wp-image-1165" title="Urban_Ninja_IV" src="http://blog.americanpeyote.com/wp-content/uploads/Urban_Ninja_IV.jpg" alt="Urban_Ninja_IV" width="550" /></a><br
/><p
style="text-align: justify;">Fooling around with video presentations is a fun way to waste a few nights.  This one focuses on lighting, posing, and post-processing of my <a
href="http://blog.americanpeyote.com/category/photography/concept-photo/urban-ninja/">Urban Ninja</a> photo concept.  Aside from the concept and posing, which I discussed previously, this video includes a screencast of the post-processing.</p><br
/><p
style="text-align: justify;">The post-processing for the Urban Ninja images was done in Adobe Lightroom and Photoshop <span
class="caps">CS3</span>. The processing was designed to define and enhance shadow areas of the arms and hands, while the pose of the image is the main element. The face falls off into blackness and shadows, so that the form of the Ninja is focused on by the viewer.  Grunge layering techniques were used to add the dark-gritiness I seem to like.  Two concrete layers were used here, one I shot in Wintethur, Switzerland, and the second came with the Joey L Photoshop Tutorial <span
class="caps">DVD</span>.  I blended the concrete layers using overlay or softlight, and a few curves and levels adjustment layers were included to better define the shadows.  A final color layer was used to give the final color-cast and define the overall image feel. Anyways, to see the full process just check out the video below.</p><br
/><p
style="text-align: center;"><p><a
href="http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/"><em>Click here to view the embedded video.</em></a></p></p><br
/><p
style="text-align: justify;">I used black+white adjustment layers to control the shadow depth. With his technique you create a B+W layer, then blend it using Luminosity or, as I prefer Multiply.  This darkens the shadows and since it&#8217;s a black and white layer, you can go in and adjust the amount of red, green, blue, etc. which is being defined in that layer.  This technique can be used in many images so long as you don&#8217;t abuse it. In addition to portraits I like to use it for landscape images with a deep blue sky and a collection of clouds.  This image below from the Swiss National Park was shot on film with my <a
href="http://blog.americanpeyote.com/category/cameras/fuji-ga/">Fuji <span
class="caps">GA645</span></a>, scanned with a Nikon LS-9000 scanner, then worked on in Photoshop, with a B+W layer used to control shadow texture.</p><br
/><p
style="text-align: center;"><a
href="http://www.flickr.com/photos/americanpeyote/3556799212/"><img
class="aligncenter" src="http://farm4.static.flickr.com/3664/3556799212_57f6033c09.jpg" alt="" width="500" height="378" /></a></p></p> ]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2009/06/19/urban-ninja-photo-to-concept-video-tutorial/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Urban Ninja &#8211; Concept to Photo</title><link>http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/</link> <comments>http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/#comments</comments> <pubDate>Thu, 26 Feb 2009 22:22:55 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Urban Ninja]]></category> <category><![CDATA[Concept_to_Photo]]></category> <category><![CDATA[Ninja]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=856</guid> <description><![CDATA[I can't really say why I designed an Urban Ninja image concept. Partially it's because I'm enthralled with the new Watchmen movie, partially it's because I watched Akira Kurosawa's movie Ran, and finally because I happen to have a Katana sitting on a shelf in my apartment. So how was the Urban Ninja image designed and executed? Well, lets look at the various elements, Pose, Wardrobe, Lighting Design, Processing. The pose was the primary reason for this image, and the driving force being it's creation.]]></description> <content:encoded><![CDATA[<p><p
style="text-align: justify;"><img
class="alignleft size-medium wp-image-857" title="urban_ninja-2" src="http://blog.americanpeyote.com/wp-content/uploads/urban_ninja-2-300x211.jpg" alt="urban_ninja-2" width="300" height="211" />I was on a train heading back from Zurich and I had an image in my head, so I sketched it out and the next night setup some lights to create a few concept images of the Urban Ninja.  This set of images is probably one of my more thought-out to date.  The image is meant to be dark, with the main action elements distinct, this includes the pose, lighting, and post-processing.  I can&#8217;t really say why I designed an Urban Ninja image concept.  Partially it&#8217;s because I&#8217;m enthralled with the new Watchmen movie, partially it&#8217;s because I watched Akira Kurosawa&#8217;s movie Ran, and finally because I happen to have a Katana sitting on a shelf in my apartment.  So how was the Urban Ninja image designed and executed?  Well, lets look at the various elements, Pose, Wardrobe, Lighting Design, Processing.</p><br
/><p
style="text-align: center;"><a
href="http://www.flickr.com/photos/americanpeyote/3307085661/"><img
class="aligncenter size-full wp-image-859" title="urban_ninja" src="http://blog.americanpeyote.com/wp-content/uploads/urban_ninja.jpg" alt="urban_ninja" width="500" /></a></p><br
/><p
style="text-align: justify;"><strong>Pose</strong></p><br
/><p
style="text-align: justify;">The pose was the primary reason for this image, and the driving force being it&#8217;s creation.  I have a book somewhere in Michigan that I used to learn about drawing comics from.  It was called something like, &#8220;The Marvel Way&#8221; it basically describes how characters are portrayed in the Marvel Universe.  The main idea is that you draw characters at the height of anticipation or the climax of action.  So you draw Spiderman in a crouched position before his energy explodes and he leaps off of the roof of a building, or you draw Batman with his fist connecting to the jawbone of some villain, but never portray the in between action, where people are just standing around looking normal.  So, here our Urban Ninja is in full crouch, poised for action.  The leg and sword extend and there&#8217;s a sense that there&#8217;s something just out of the frame.  This is accomplished due to the lines of the body, leading the eye of the viewer.  The line of the body leads you into it.  The Katana is drawn and ready for blood.  The scabbard is in a defensive position to extend the line of the right arm.  All these elements are key to the visual impact of the image.</p><br
/><p
style="text-align: justify;">Further reading: <a
href="http://blog.americanpeyote.com/2009/05/17/urban-ninja-dramatic-pose-tutorial/">Urban Ninja &#8211; Dramatic Pose Tutorial</a></p><br
/><p
style="text-align: justify;"><strong>Samurai Sword</strong></p><br
/><p
style="text-align: justify;">The Katana is meant to be an extension of the warrior&#8217;s body, the curvature of the blade mimics the swoop and fluid moments of the body when it&#8217;s in motion, and this a key element in the pose.  Symmetry between the leg and sword contrasts with the defensive crouch of the Ninja, using the scabbard in a defensive position forms a perpendicular line to the sword arm.  These all lead the eye of the viewer.</p><br
/><p
style="text-align: justify;"><strong>Face Design</strong></p><br
/><p
style="text-align: justify;">The face of the Ninja is totally covered in a mask I got the last time I drove go-carts at Block in Winterthur.  The idea is to hide the face, while retaining the features of the face.  The goggles are over-sized and remind me of Snake Eyes from G.I.Joe.  The mask and goggles are essential to remove the sense of identity and humanity from the Ninja and focus on the pose.  The hands were left bare to represent the philosophy that while we can hide our faces and identities in life, we conduct our lives with our own two hands, and there is nothing to hide behind when we have to answer for our deeds.</p><br
/><p
style="text-align: justify;"><strong>Wardrobe</strong></p><br
/><p
style="text-align: justify;">Lighting is easy, but to have a cool image you need detail that people will find interesting.  In this case, I just wanted to find it interesting for myself, thinking that others might as well.  The trench coat and pants are from We, chosen for their close fit and reflective (but not gaudy) texture, which I knew would mix well with the hard lighting design I had in my mind.  The Purple Doc Marten combat boots were chosen as the base of the image, the elements which connect the Ninja to the environment.  Their size and hard lines complete the line of the legs and also work well with hard lighting.  The T-shirt is from a Dandy Warhols concert in Zurich.  I used it because the design is just sort of astronaut-cool and cuts down on the seriousness of the image.  You just can&#8217;t take yourself too seriously when you&#8217;re posing for a self-portrait with a Katana in one hand and wearing black ski goggles.</p><br
/><p
style="text-align: center;"><img
class="aligncenter size-full wp-image-860" title="urban_ninja-3" src="http://blog.americanpeyote.com/wp-content/uploads/urban_ninja-3.jpg" alt="urban_ninja-3" width="500" /></p><br
/><p
style="text-align: justify;"><strong>Lighting Design</strong></p><br
/><p
style="text-align: justify;">The main driving force in the lighting design was to create some hard shadows and give definition to the Ninja which would hold up well during the post-processing in Adobe Lightroom and Photoshop.  Hard light and a bit of soft fill was used to define the hardness of the trench coat and portray the face as melting into the night.  Three lights were used and one reflector.  The overall desire was to have hard light illuminating the Ninja, forming shadows of the night.  The main light is a Sunpak 120J placed above and slightly behind the Ninja.  I went with a 120J with a parabolic reflector because it dumps a lot of hard light, which is exactly what I wanted.  An Orbis ringflash adapter with a Sunpak 383 was positioned in front of the Ninja, filling in shadows on the front and adding definition to the features of the Ninja.  A second Sunpak 383 in an Alzo softbox filled in the front without softening the hard light from the 120J.  The ultra cheap Gadget Infinity 16 channel radio triggers were used to fire the strobes.  A Minolta 7D with 28mm lens was used, capturing the whole subject and adding a bit of wide-angle distortion which I like.</p><br
/><p
style="text-align: center;"><a
href="http://www.flickr.com/photos/americanpeyote/3312688084/"><img
class="aligncenter size-full wp-image-861" title="urban_ninja-4" src="http://blog.americanpeyote.com/wp-content/uploads/urban_ninja-4.jpg" alt="urban_ninja-4" width="500" /></a></p><br
/><p
style="text-align: justify;"><strong>Color and Post-Processing</strong></p><br
/><p
style="text-align: justify;">A green background was used, to contrast with the black and grey color scheme of the wardrobe.  The 120J illuminated the background from the upper left, giving a sense of a moon or street light cascading down over the ninja and rendering a hard shadow on the ground below.  An orange layer was added in Photoshop to balance out the darks and work with the grunge concrete layer I used for the processing.  The post-processing design was sort of hyper-real, translating into a few layers of Levels, Highpass, Curves and Smart Sharpening.  This allowed the Ninja to have some deep shadows, and sharp definition of the body.  I use a light de-saturation layer as well to tone down the color and match the &#8220;feeling&#8221; of the color scheme with that of the concrete grunge layer.  This is better described in my <a
href="http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/">Photoshop Grunge Tutorial</a>.</p><br
/><p
style="text-align: center;"><p><a
href="http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/"><em>Click here to view the embedded video.</em></a></p></p></p> ]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2009/02/27/urban-ninja-concept-to-photo/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Random Photoshop Tutorial &#8211; Grunge Textures</title><link>http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/</link> <comments>http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/#comments</comments> <pubDate>Sun, 07 Dec 2008 20:59:45 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Video]]></category> <category><![CDATA[Grunge]]></category> <category><![CDATA[Texture]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=682</guid> <description><![CDATA[I don't know why I like the feeling of grunge textures. Maybe it's because I'm trying to re-create the feeling I get walking through Berlin or Detroit, maybe it's because I'm a cliche and am just following the crowd. Joey Lawrence uses grunge texturing techniques, and I bought the Joey L Photoshop DVD Tutorial, so obviously I'm just copying his style. Maybe, but some people say that everything is just a copy of a copy of a copy. I know this because Tyler knows this and because Fight Club is one of my favorite books/movies. What I do know is that sometimes I take a photo and it's perfectly exposed and has great shadows and yet it just doesn't have the look, the texture that I want the image to have, so I have to go about adding such elements in Photoshop.]]></description> <content:encoded><![CDATA[<p><a
href="http://blog.americanpeyote.com/wp-content/uploads/sad_clown_texture.jpg"><img
class="size-medium wp-image-683" title="Sad Clown Texture" src="http://blog.americanpeyote.com/wp-content/uploads/sad_clown_texture-300x225.jpg" alt="A Textured Sad Clown" width="250" align="left" /></a><br
/><p
style="text-align: justify;">In Photoshop a texture is just something, an overlay, an image layer, a way to add some sort of depth to the image which wasn&#8217;t there before.  There are many different reasons and motivations for using textures in Photoshop, and I&#8217;m here to quickly educate the curious reader on how to use grunge textures in Photoshop.</p><br
/><p
style="text-align: justify;"><strong>First off, why grunge?</strong></p><br
/><p
style="text-align: justify;">I don&#8217;t know why I like the feeling of grunge textures.  Maybe it&#8217;s because I&#8217;m trying to re-create the feeling I get walking through Berlin or Detroit, maybe it&#8217;s because I&#8217;m a cliche and am just following the crowd. <a
href="http://blog.americanpeyote.com/2007/10/17/joeyl-tutorial-review-behind-the-scenes/">Joey Lawrence</a> uses grunge texturing techniques, and I bought the Joey L Photoshop <span
class="caps">DVD </span>Tutorial, so obviously I&#8217;m just copying his style.  Maybe, but some people say that everything is just a copy of a copy of a copy.  I know this because Tyler knows this and because Fight Club is one of my favorite books/movies.  What I do know is that sometimes I take a photo and it&#8217;s perfectly exposed and has great shadows and yet it just doesn&#8217;t have the look, the texture that I want the image to have, so I have to go about adding such elements in Photoshop.</p><br
/><p
style="text-align: justify;"><strong>So, what&#8217;s a texture?</strong></p></p><p><p
style="text-align: justify;">A texture is a separate image which is overlayed over your original image, and through the use of different blending techniques, defines a part of the image.  Textures can be used to change the mood or intended interpretation of the original concept which was in your head when you took the photo.  If an image is nothing but a story and the photographer is just the author, then textures are just visual storytelling tools.<br
/> Where do textures come from?<br
/></p><p
style="text-align: justify;">Anywhere, any image can be used as a texture and currently I prefer to use concrete and street art textures.  I use custom images, which means that I photograph walls and doors and parts of cities which I think have an interesting texture or feeling, specifically to use as textures in Photoshop.  I generally like creating images where the original photo, and the texture images are all taken in the same location.  So if I do a portrait shoot in Winterthur, Switzerland, I will probably use textures shot in that area as well.  I like this idea because it means you&#8217;re including environmental elements of the shooting location in the processing of the image, and then the final image is a combination of the subject as well as of the environment where the original image was produced.  Once you have a image to use as a texture, how is it used in Photoshop?</p><br
/><p
style="text-align: center;"><strong><p><a
href="http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/"><em>Click here to view the embedded video.</em></a></p></strong></p><br
/><p
style="text-align: justify;"><strong><a
href="http://blog.americanpeyote.com/wp-content/uploads/amber.jpg"><img
class="alignleft size-medium wp-image-688" title="Amber" src="http://blog.americanpeyote.com/wp-content/uploads/amber-300x199.jpg" alt="" width="250" /></a>How Do You Add A Texture in Photoshop?</strong></p><br
/><p
style="text-align: justify;">If you&#8217;re visually inclined, check out the video tutorial above, which goes through how I created the Textured Sad Clown image. To add a texture to an image in Photoshop (or any other image edition program with layers) you just open the texture image and your main image, and then you copy the texture to the image to the main image.  The texture will be imported as a separate layer, and now you just need to blend the texture into the layer below it.  There are a number of different blending modes and techniques, which can be used to blend your texture into the final image.  The two main ways to blend texture into the original image are via the blending mode, and then via masking of the texture layer.  The blending mode defines how the colors, luminosity, tones, and visual parts of the texture blend into the layer below it.  So, for example, if you choose &#8220;multiply&#8221; as a blending mode, then similar tones are multiplied together, producing a darker image.  If it&#8217;s not the look you want, try another one till the image starts to look good.  What is &#8220;good?&#8221;  Good is whatever you think it is.  There&#8217;s never one blending mode which works for each image and concept.  You just go through them all till you find one that you like.  Once you settle on a blending mode, you&#8217;ll probably still want to modify it to bring out different aspects of the image.  This is done by masking.  Masking is a technique to mask out or hide parts of a layer.  It&#8217;s a non-destructive editing technique which is pretty essential in Photoshop.  For example, with a portrait, you probably don&#8217;t want the texture layer to block out or dramatically change the face of your subject.  So after selecting the layer mask on the texture layer, I can paint over Amber&#8217;s face, so  her features aren&#8217;t hidden.  The overall opacity of the image can also be reduced to uniformly reduce the impact of the texture layer.</p><br
/><p
style="text-align: justify;"><strong>Obtaining Textures</strong></p><br
/><p
style="text-align: justify;">I&#8217;m continually adding to my texture library.  It currently includes textures from Zurich, New Orleans, Tokyo, Winterthur, anywhere that I find a cool surface to shoot.  The more textures you have, the more story telling elements you have at your disposal.  I don&#8217;t use texturing techniques on every image, sometimes I want a certain look, sometimes I don&#8217;t.  Sometimes it looks cool, sometimes it&#8217;s a cliche.  Do what feels right to you when processing in Photoshop.  If you limit yourself to a Joey L style or the Scott Kelby 7 Steps, then your images will look like those of a thousand other people.  Is that what you want?  Maybe every photo I take is just a copy of a copy of a copy.  But so far I haven&#8217;t found that to be the case.</p><br
/><p
style="text-align: justify;">If you&#8217;re interested in trying out some texturing effects in Photoshop but don&#8217;t have any images to use, and you live inside a white box without a key, or it&#8217;s cold outside and you&#8217;re not in the mood to go shooting, or you just want to get started right now this second&#8230;</p><br
/><p
style="text-align: justify;">Here is a sample of my Texture library to download and fool around with.  It includes custom images produced in the old industrial areas of Winterthur, Switzerland.  These textures are free to use for non-commercial work and for educational non-profit uses. &#160;When publishing an image, please add a credit for American Peyote, and link back to www.americanpeyote.com and please don&#8217;t hotlink to the Winterthur Textures zip file.</p><br
/><p
style="text-align: center;"><a
href="http://www.americanpeyote.com/textures/Winterthur_Textures.zip">Winterthur Textures Library</a></p><br
/><p
style="text-align: justify;">I would be interested in seeing how you use these textures, so feel free to email me samples of your creations.</p><br
/><p
style="text-align: justify;">Additional Texture Library Sites:</p><br
/><p
style="text-align: justify;"><a
href="http://veredgf.fredfarm.com/textura/index.html" target="_blank">Textura</a></p><br
/><p
style="text-align: justify;"><a
href="http://veredgf.fredfarm.com/textura/index.html" target="_blank"></a><a
href="http://www.texturewarehouse.com/gallery/" target="_blank">Texture Warehouse</a></p></p> ]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2008/12/07/random-photoshop-tutorial-grunge-textures/feed/</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Concept to Photo &#8211; Urban Dry Tooling Video Tutorial</title><link>http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/</link> <comments>http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/#comments</comments> <pubDate>Mon, 13 Oct 2008 19:09:09 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Urban Dry Tooling]]></category> <category><![CDATA[Video]]></category> <category><![CDATA[Concept to Photo]]></category> <category><![CDATA[Creativity]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/?p=554</guid> <description><![CDATA[Photography and text-based web publishing are fantastic tools for communicating ideas across the world. However, they have their limitations. I think in a 3D moving picture mindset, and therefore, it made sense to start communicating using moving pictures and spoken words. Concept to Photo - Urban Dry Tooling is a video tutorial about starting with a concept, and then translating that inspiration into a final photo.]]></description> <content:encoded><![CDATA[<p><p
style="text-align: justify;"><a
href="http://www.youtube.com/watch?v=NGcBS4TajGY"><img
class="size-medium wp-image-557 alignleft" title="dry-tooling-concept-sketch1" src="http://blog.americanpeyote.com/wp-content/uploads/dry-tooling-concept-sketch1-300x225.jpg" alt="Concept to Photo Urban Dry Tooling" width="300" height="225" /></a>Photography and text-based web publishing are fantastic tools for communicating ideas across the world. However, they have their limitations. I think in a 3D moving picture mindset, and therefore, it made sense to start communicating using moving pictures and spoken words. Concept to Photo &#8211; Urban Dry Tooling is a video tutorial about starting with a concept, and then translating that inspiration into a final photo.</p><br
/><p
style="text-align: justify;">This isn&#8217;t a new idea, there are many photography related video tutorials on the web.  However, I rarely find one I want to watch for more than 30 seconds, because they&#8217;re either boring, or filled with the least relevant information possible.  Another problem is that in many ways the photography tutorial video genre has become a dumping ground for marketing videos from photographers trying to emulate <a
href="http://www.chasejarvis.com/" target="_blank">Chase Jarvis</a> &#8211; the famous commercial photographer from Seattle who is often credited with starting the photo-video marketing movement.  However, he&#8217;s a unique gem in the chaotic video landscape of the internet, and his videos have yet to be matched for style or content.  I&#8217;m not a photographer posting a video to show off my equipment and pretend like I have a cutting edge production studio.  I&#8217;m a guy in an apartment with an old <span
class="caps">G4 </span>Macintosh and an old&#160;Minolta 7D <span
class="caps">DSLR</span> who likes to think up concepts and express them.</p></p><p><p><a
href="http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/"><em>Click here to view the embedded video.</em></a></p><br
/><p
style="text-align: justify;">The concept behind this video is simple, compress my creative and photo production process into the upper attention span limit of an average internet video viewer.</p><br
/><p
style="text-align: justify;">This video tutorial was created to fulfill three functions: first, as an exercise for me in producing a video I would want to watch (but I&#8217;m weird so this probably doesn&#8217;t apply to the average internet viewer).  Second to help me understand my creative workflow by packaging it in a video form (teaching to others is the best way to learn).  And Third to give other photographers, creatives, and anyone else interested in a new (or old) perspective on the creative process as applied to photography.</p><br
/><p
style="text-align: justify;">Audio was recorded using my <a
href="http://blog.americanpeyote.com/2008/06/16/zoom-h4-sweet-photo-audio-fusion/">Zoom H4</a>, screen capture video was obtained using Snapz Pro X, music was obtained from <a
href="http://incompetech.com/" target="_blank">Kevin Mcleod&#8217;s</a> music collection, and the rest is just still images and titles.  Some say that soon cameras and camcorders will be one and the same, and they&#8217;re right.  But in transitioning to the video world I wanted to start simple, and that meant using primarily still images.</p><br
/><p
style="text-align: justify;"></p></p> ]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2008/10/13/concept-to-photo-urban-dry-tooling-video-tutorial/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Concept to Photo &#8211; Urban Dry Tooling</title><link>http://blog.americanpeyote.com/2008/04/08/concept-to-photo-urban-dry-tooling/</link> <comments>http://blog.americanpeyote.com/2008/04/08/concept-to-photo-urban-dry-tooling/#comments</comments> <pubDate>Tue, 08 Apr 2008 13:14:38 +0000</pubDate> <dc:creator>Mark</dc:creator> <category><![CDATA[Concept-Photo]]></category> <category><![CDATA[Urban Dry Tooling]]></category> <category><![CDATA[Concept to Photo]]></category> <category><![CDATA[lighting]]></category> <category><![CDATA[Photography]]></category> <category><![CDATA[Photoshop]]></category><guid
isPermaLink="false">http://blog.americanpeyote.com/2008/04/08/concpet-to-photo-urban-dry-tooling/</guid> <description><![CDATA[How was that image created?&#160; What was the workflow from the initial idea to the finished product?&#160; Concept to Photo is a growing collection of articles detailing how various images were produced, starting from the initial concept stage through to the final image.&#160; What worked, what didn&#8217;t, could the concept be translated to an image, [...]]]></description> <content:encoded><![CDATA[<p><div><em>How was that image created?&#160; What was the workflow from the initial idea to the finished product?&#160; Concept to Photo is a growing collection of articles detailing how various images were produced, starting from the initial concept stage through to the final image.&#160; What worked, what didn&#8217;t, could the concept be translated to an image, and how successful was the experiment?&#160; This installment includes the development of the Urban Dry Tooling Concept: the perfect mix of climbing coolness and the industrial edge.</em></div><br
/><div><a
title="Urban Dry Tooling 2 by American Peyote, on Flickr" href="http://www.flickr.com/photos/americanpeyote/2398169740/"> </a><br
/><table
border="0" cellspacing="1" cellpadding="1" width="80%"><br
/><tbody><br
/><tr><br
/><td
align="center"><a
title="Urban Dry Tooling 2 by American Peyote, on Flickr" href="http://www.flickr.com/photos/americanpeyote/2398169740/"><img
src="http://farm3.static.flickr.com/2124/2398169740_ce29208598_m.jpg" alt="Urban Dry Tooling 2" width="240" height="160" /></a></td><br
/><td
align="center"><a
title="Urban Dry Tooling 3 by American Peyote, on Flickr" href="http://www.flickr.com/photos/americanpeyote/2397338021/"><img
src="http://farm4.static.flickr.com/3227/2397338021_318ebd0c3f_m.jpg" alt="Urban Dry Tooling 3" width="240" height="160" /></a></td><br
/></tr><br
/></tbody></table><br
/> <a
title="Urban Dry Tooling 2 by American Peyote, on Flickr" href="http://www.flickr.com/photos/americanpeyote/2398169740/"><br
/> </a></div><br
/><div><strong>The Concept:</strong></p><p>I&#8217;ve been moving towards combining climbing and urban concepts for a while.&#160; It&#8217;s a natural result when you have little time to climb and too much camera equipment combined with a night of self-portrait experimentation.&#160; Everyone knows what the generic city mountaineer looks like: jeans, fuzzy hat, fleece gloves, cool sport sunglasses, Teva or Chaco sandals in the summer and hiking boots in the winter, all topped off with an expensive Gortex jacket fit for Nepal but mainly used to fend off the wind in front of Starbucks.&#160; I&#8217;m not an exception, except that I keep the boots at home in favor of Dr. Martens.&#160; Anyways, I wanted to take the Urban Climber/Mountaineer look a bit further than the coffee shop.<br
/><div><a
title="Dry Tool Garage Concept by American Peyote, on Flickr" href="http://www.flickr.com/photos/americanpeyote/2313747001/"><img
src="http://farm3.static.flickr.com/2392/2313747001_9b9d959fe2_m.jpg" alt="Dry Tool Garage Concept" width="240" height="141" /></a></div><br
/> The concept started with a sketch and was simple, take the best parts of Urban and combine with the edginess of mountaineering.&#160; I wanted something sort of dramatic, I wanted movement (or the sense of it), and I wanted it to look cool (at least to my eyes).&#160; For the Urban part this meant that dark industrial backdrop only available from a circa 1940&#8217;s sky scape or an old factory.&#160; It also meant fashion and not just taking a mountaineer and putting them onto the side of a building.</p><p>I wanted the coolest elements from mountaineering: ice tools, quickdraws, well-fit jacket, cool hat, and sunglasses &#8211; and then combine with a clean hip urban look.&#160; Unless you ice climb you probably know what an ice axe is but don&#8217;t have any idea what an &#8220;ice tool&#8221; is supposed to look like.&#160; Ice tools are short and meant for climbing frozen waterfalls or hanging from rock edges in winter.&#160; They&#8217;re curved, wicked and stylish.</p><p>The clean hip Urban look was realized by integrating jeans and super-fly Dr. Martens into the mix.&#160; The location was an old industrial area, in conjunction with a <a
href="http://www.flickr.com/groups/zueriflickrdrinks/" target="_blank">zuerichflickrdrinks</a> Flickr group outing.</div><br
/><div><a
title="Urban Dry Tooling Location by American Peyote, on Flickr" href="http://www.flickr.com/photos/americanpeyote/2398169940/"><img
src="http://farm4.static.flickr.com/3187/2398169940_bb52598ffb_m.jpg" alt="Urban Dry Tooling Location" width="240" height="121" /></a></div><br
/><div><strong>The Location:</strong></p><p>The old industrial Sulzer-Areal complex in Winterthur, just outside of Zurich, Switzerland.&#160; Originally a manufacturing complex, since transformed into an ultra-chic locale with apartments and one fantastic parking garage which is largely unused on the weekends.</p><p><strong>The Wardrobe:</strong></p><p>Mountain Hardware Jacket<br
/> Levis Jeans<br
/> Dr. Martins wing tips<br
/> Bolivian Hat<br
/> Trango Captain Hook Ice Tools<br
/> Random Accessories (quickdraws and ice screws)</p><p><strong>The Execution</strong></p><p>The original idea was to hang on to the columns of the parking garage with the ice tools and be pulled by a rope attached to the harness.&#160; Then the model could have his legs pulled out into space or jump out.&#160; This actually seemed a lot more dangerous in real life with actual steel and concrete to bash his head into &#8211; and hence was scraped as an option.&#160; After killing that notion static posing on the steel column in classic climbing fashion became the main focus.&#160; Assisting with the camera was done by <a
href="http://www.flickr.com/photos/eam/" target="_blank">ubiquity_zh.</a><br
/><div
style="text-align: center;"><a
title="Urban Dry Tooling Setup by American Peyote, on Flickr" href="http://www.flickr.com/photos/americanpeyote/2398169900/"><img
class="aligncenter" src="http://farm3.static.flickr.com/2386/2398169900_e9777a5ee8_m.jpg" alt="Urban Dry Tooling Setup" width="240" height="160" /></a></div><br
/> Sometimes the lighting dominates the subject and other times very simple lighting is paired with a subject.&#160; There are a number of things which could have been done better, like lighting the steel column or mixing soft overhead light with some hard lights for contrast, but in the end a simple (somewhat pathetic) one umbrella setup mixed with the natural light filtering through the ceiling was used.&#160; A Contax <span
class="caps">TLA280</span> was reflected into an umbrella high camera left and a 20 mm lens was used to get some slight distortion and bring out the Dr. Martens when the feet were properly positioned.<br
/><p
style="text-align: center;"><a
href="http://www.flickr.com/photos/americanpeyote/2398169700/"><img
class="aligncenter size-full wp-image-436" title="Urban Dry Tooling" src="http://blog.americanpeyote.com/wp-content/uploads/urban_dry_tooling-1.jpg" alt="" width="500" height="337" /></a></p></p><p><strong>The Processing</strong></p><p>Dodging and burning was used on the jeans to bring them out.&#160; Then various curves, high-pass and levels adjustment layers were used to stylize and a deep green color was added with a fill layer.&#160; Layer masking was used where appropriate to bring back facial features lost in the layers.&#160; A grung texture was produced from the concrete in the factory and used as the final step.</p><p><strong>The Debrief</strong></p><p>The images from the Urban Dry Tooling shoot were ok, more or less what was wanted, but in many ways don&#8217;t really pop in the way intended.&#160; On the one hand this is good, it means the photographer is not egotistical to the point where he&#8217;s fooled into thinking that crap photography is fabulous because he designed it.&#160; On the other hand it means one can see the road of improvement.</p><p>One main problem is the poor separation between the black Mountain Hardware jacket and the background.&#160; A light grey jacket or T-shirt would have absorbed less light, and would&#8217;ve rendered better defined shadows.&#160; Furthermore, a diffused light from the right would have illuminated the torso of the model better.&#160; Of course, adding some back-lighting would have helped as well to improve separation, and grid spot to light the ice tools probably would have prevented them being lost in the shadows of the steel framework.&#160; What comes next?&#160; Only the Shadow knows.</div></p> ]]></content:encoded> <wfw:commentRss>http://blog.americanpeyote.com/2008/04/08/concept-to-photo-urban-dry-tooling/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> </channel> </rss>
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